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#ULTIMATE MORTAL KOMBAT TRILOGY ROM HACK 18 PATCH#Eventually, I found a single rom that was successfully patched, so I also patched the +tracks patch and added it onto my SNES Mini. I tried different Genesis roms but none of them worked. I kept *cough* "searching" for different roms until realizing that I need a Sega Genesis rom. The patch didn't go with the rom I had, giving me an xd3_invalid_input error. So, I tried using the Delta Patcher that was recommended, and it didn't really work. The other thing I tried doing was putting a patch on my Ultimate Mortal Kombat 3 rom. Is there something I'm supposed to do with these bin files? Do I use just one of them? I don't have that much space on my SNES Mini, and I'm not very familiar with PS emulation because I've never really been interested in any of the Playstations. #ULTIMATE MORTAL KOMBAT TRILOGY ROM HACK 18 ZIP#I saw this article on Reddit saying that the PlayStation version of the game runs "like a charm." I tried, er, "searching" for a PlayStation rom, but most of them consisted of zip files filled with 300 megabytes worth of. I obtained an N64 rom for the MKTrilogy and got it working on the SNES, but it had too much controller latency and lag for my tasting. It slowly makes the SNES version the best 16-bit port again.I'm not very experienced with emulation, so please excuse me if anything from this thread sounds a bit idiotic.Īlright, so I'm trying to get SOME sort of version of Mortal Kombat Trilogy working on my SNES Mini. * 13 stages in total (6 of the MK3 that were missing) By the way, I had already released a version with new sounds and the "Bell Tower" stage, in which I had not been able to repair some flaws, but in this current one, I intend to repair the small flaws of the previous one and innovate in the hack world for this console and game !! Initially I want to bring back as many stages of the MK3 as possible, along with the sounds that tell the name of the chars and animalities, but as everything happens gradually, here are some of the modifications i did: Hello! Today I bring a novelty, this is a modified (and absurdly difficult to move) version of the SNES Ultimate Mortal Kombat 3. When the Motaro window opens a second time, you then select, and even though Motaro's "portrait" is still there, you will see that Sheeva appears as selectable (also works in 2x2 mode).Ģ - Sheeva's Brutality commands are: Y, X, Y, X, X, Y, X, Y, X, A, Bģ - The phases "The Bridge" and "The Balcony" still do not appear in the Kombat Zone due to some problems related to the spaces in the Slots, but this will be resolved soon (the second phase mentioned loads normally when fighting against Motaro)Ĥ - Some stages still don't give the hook that lead to the top one, but that will also soonĥ - This hack is in progress and could undergo many changes, so be aware of the possible flaws.Ħ - This hack does not work on ZSNES (since the rom has 8Mb), but i believe that in the most modern flashcards (like SD2SNES) it can get normal. #ULTIMATE MORTAL KOMBAT TRILOGY ROM HACK 18 CODE#* More characters run in Stryker's Friendshipġ - To enable Sheeva in normal mode, you must first activate the code "Kooler Stuff" and enable the motaro in the selection of characters, and only. * Sheeva finally available + Finishers/Vs. * 15 stages in total (8 of the MK3 that were missing) By the way, I had already released a version with new sounds and the "Bell Tower" stage, in which I had not been able to repair some flaws, but in this current one, I intend to repair the small flaws of the previous one !! Initially I want to bring back as many stages of the MK3 as possible, along with the sounds that tell the name of the chars and animalities, but as everything happens gradually, here are some of the modifications i did: Hello! Today I bring a novelty, this is a modified (and absurdly difficult to modify) version of the SNES Ultimate Mortal Kombat 3. ![]()
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